You want to teach art more effectively. Which educational software should you use?
If you are an art teacher, you know how challenging it can be to engage your students, assess their progress, and provide them with meaningful feedback. You also know how important it is to foster their creativity, expression, and appreciation of art. Fortunately, there are some educational software tools that can help you teach art more effectively. In this article, we will explore four types of software that you can use to enhance your art lessons, and give you some examples of how to use them.
Digital art tools provide students with a wide range of options for creating art on their devices. These tools come with many benefits, such as stimulating imagination and experimentation, saving time and money on materials, making work more accessible, shareable, and portable, and helping students develop digital literacy and skills relevant for the 21st century. Examples of digital art tools that can be used in the classroom include Sketchbook (a free app for sketching, drawing, and painting), Procreate (a paid app for creating digital art and animation), Photoshop (a professional software for editing, manipulating, and enhancing images and graphics), and Canva (a free online tool for designing posters, flyers, logos, and other visual projects).
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Canva has become my latest addiction and for all the right reasons! It has a very user-friendly interface, just what beginners need. Every time I log in, I find myself eagerly exploring the endless templates, fonts, and design elements. It offers a variety of features and a fantastic whiteboard wherein the teacher and the team can collaborate, which is so much fun. I am just waiting to create some magic! Another software I should mention, especially if you are into sketching, is the Autodesk Sketchbook. I have recently been introduced to its impressive number of brush types and blend modes, and yes, it surely helps develop one's artistic skills beautifully.
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Digital art tools are so awesome . They unleash the freativity of students and they become confident as they are able to create beautiful artwork . Way to go!
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I discovered it recently and I'm really enjoying Miro.com. An online collaboration platform that offers a virtual whiteboard where students can create, collaborate with the teacher in real time in class and after, and share ideas. It can be a useful tool for teaching art more effectively, allowing students to express their ideas visually, create or collaborate on projects, and organize concepts interactively. Remember to evaluate your students' specific needs and course objectives when choosing the most appropriate tools. Each of these options offers different approaches to artistic expression and can enrich students' learning in unique ways.
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For effective art education, consider software like Adobe Creative Cloud, or free alternatives like GIMP and Inkscape. Online platforms like Skillshare and Udemy also offer comprehensive art courses.
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An incredible tool for even our youngest learners is Procreate. While there is a learning curve of course, there is something so magical about the look in a 2nd graders eyes when they master a tool. Using Procreate has so many benefits. If on an iPad, the Apple Pencil helps immensely with fine motor skills. I’ve found that using a Smart Board to connect my own iPad and go through a tutorial with the class has been the most helpful. They can eventually work on projects independently but showing each tool, how to make simple designs, and then offering freedom to simply create is a wonderful teaching tool for digital art.
Using software in art education is a great way to expose your students to the history and diversity of art. Programs and websites can help introduce them to different artists, styles, periods, and cultures of art, which can enrich their knowledge and understanding of art and its context. Furthermore, this can inspire them to explore new ideas, techniques, and influences for their own art and foster their critical thinking and analysis skills by comparing and contrasting different artworks and perspectives. Additionally, it can promote cultural awareness and sensitivity by exposing them to diverse and inclusive representations of art. Examples of software that can be used in your classroom include Google Arts & Culture, Art Authority, SmartHistory, and Khan Academy.
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Virtual Museums and Exhibitions - virtual museum platforms like Museum of Modern Art (MoMA) or the Louvre Museum's online tours. Augmented Reality (AR) Art Apps like Google's "Just a Line" or "JigSpace". Art Collaboration Platforms like Padlet or Mural. Art Critique and Feedback Software such as CritiqueIt or ArtSteps. Online portfolio platforms like Behance, ArtStation, or DeviantArt to showcase students' artwork and enable them to receive feedback from peers and professionals.
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I’m an English, not art teacher; however, I need to share one of the insights I had reading the article if I may. I downloaded an app. that I use widely with my students, and they enjoy it a lot. It is called “Hello History”. The app. allows you to choose any novel and talk with the author about it. It’s an AI app. that helps the students to imagine and delve into the characters’ traits and personalities. I believe Art teachers can use it too, by allowing their students to have a discussion with their favourite characters, and then every student can create or depict his/er vision of this character into a Portrait. One day, we kept talking with Shakespeare about his Lady Macbeth for an hour. The students were just over the moon.
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This a a wonderful way to learn. I'd love it and so will my students. This should be encouraged amongst schools and students. This is because education nowadays is somewhat boring especially some subjects which I may not mention. But in all , finding different ways of driving the same knowledge is what excites me. I put in my best in such technology and my students love it.
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Existe una aplicación llamada Leonardo.AI. Esta plataforma permite a los estudiantes crear imágenes de alta calidad a partir de descripciones textuales, lo que abre un sinfín de posibilidades para la creatividad.Lo bueno es que funciona para diestros y zurdos. Y tiene un plan gratuito.
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Educational software can significantly improve art teaching skills and student engagement. Adobe Creative Cloud offers graphic design, digital art, and image editing tools, while Corel Painter replicates traditional art mediums. Artsology provides online games, quizzes, and interactive resources for various art forms. The choice of software depends on teaching goals, students' needs, and available resources. Exploring different options can enhance teaching effectiveness and inspire a generation of young artists.
Using software in art education can be a great way to assess student learning and provide feedback. Programs and platforms such as Seesaw, Flipgrid, ClassDojo, and Nearpod can help create and manage rubrics, portfolios, and assignments. Through these platforms, you can give your students timely, specific, and constructive feedback. Additionally, they can help monitor student strengths, weaknesses, and areas for improvement. Furthermore, they can aid in engaging students in self-assessment, peer assessment, and reflection. All of these features can help you better communicate with your students and their parents.
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You could use art assessment and feedback software. This can help you especially if you are new to teaching art. By using this, you wouldn't have to be afraid of assessing their artwork wrongly. It would be professionally assessed. You can also get constructive feedback. This would be able to help your students to improve themselves. Parents would also be more relieved as they would trust this assessment.
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Estoy totalmente de acuerdo con que el uso de software en la educación artística es fundamental. Herramientas como Seesaw, Flipgrid, ClassDojo y Nearpod permiten evaluar el aprendizaje de los estudiantes de manera eficiente, ofreciendo retroalimentación personalizada y constructiva. Además, estas plataformas facilitan la creación de rúbricas, portafolios y la asignación de tareas. Lo valioso es que promueven la autoevaluación y reflexión en los estudiantes, ayudándoles a identificar sus fortalezas y áreas de mejora. Esto no solo mejora la comunicación con los alumnos y sus padres, sino que también enriquece el proceso de aprendizaje, haciéndolo más interactivo y significativo.
A fourth way to use software in art education is to facilitate collaboration and communication among your students. There are many programs and tools that can help you create a collaborative and communicative learning environment for your art class, which can foster a sense of community and belonging, encourage students to share ideas, opinions, and feedback, support social and emotional skills, and create meaningful learning experiences. Examples of art collaboration and communication software include Padlet, Jamboard, Zoom, and Edmodo – all free online tools that allow students to create digital boards, collaborate on digital whiteboards, host video meetings, and join online groups.
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These softwares are a great help to work smarter than harder.It was my wonderful experience to use padlets and zoom during COVID -19.This experience not only made my lessons successful but also revealed to me the intense need of technology awareness as an educator. Actually,we are teaching a generation born with technology and we were educated during the age of unavailability or less availability of the internet and apps. So,we need to complete this chasm by doing many technology awareness courses and bringing apps in our professional use. To summarise, we must make a good amalgamation of technology and manual teaching.
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Art collaboration and communicative software is also really useful. This can make them communicate with each other. By using this, they would be able to exchange views and ideas with each other. This would be able to widen their view of art. They also would be able to network with students of other institutions. They can visit each other next time and exchange knowledge on methods of drawing.
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In my opinion, the set of tools presented in each item is fundamental. However, I believe that the opportunity to practice what is learned creates an unparalleled affection for Art.
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I have bewn using Microsoft Forms and Teams for teaching science. It is easy to come up with a rubroc that can work as a success criteria for pupils, as well as massively decrease working load, with the added benefit that pupils enjoy the portability.
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I am no artist, but I am a data scientist. Our disciplines have an intersection: data representation. For a student whose interests are analytical, using data visualization software can be an interesting link point into art. You can leverage many of the concepts you talk about in an art curriculum toward this purpose. At the same time, this facilitates students who do not have interest in analytical things to see that the things that they care about can have application in something that might seem scary and/or foreign to them. I routinely use art and music concepts in my data visualization courses in college and students love it. My institution recently developed a graduate certificate to synergize data science and art.
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